Roguelite Turn-based Tactics, Dungeon Crawler
Final Fantasy Tactics x Nuclear Throne
PC, Switch, Playstation, Xbox
Set in a solarpunk world, where a climate catastrophe has been avoided, we opt for a breath of fresh air and explore what it means to have hope while also experiencing eco-grief.
Verdant Vault is the first game to deeply explore living with hope as well as eco-grief and to demonstrate the collective agency humanity needs to avoid the worst-case climate catastrophe. By combining roguelike turn-based tactics with base building, the core gameplay constantly presents risk/reward trade-offs that draw you into a mindset of stewardship. Nothing can end your expedition faster than recklessness and greed.
Eco-grief, hope, human collective agency, stewardship
Mental health subject
Eco-grief: depression, helplessness, apathy
In character: disability, mental illness, PoC, etc.
Eco-grief-specific: shown through character interactions, behavior, dialogue; lore
Core theme embodied by gameplay
Stewardship: mindful pursuit of objectives while responsibly managing resources
You control an expedition sent to build a research station near a newly rediscovered vault and explore it. Initial readings show that it extends far deeper than most wartime vaults. This expedition could rewrite history and revive species lost two centuries ago.
Your goal is to recover the rare seeds surely in cold storage at the bottom of the vault. Until then, salvaging supplies and seeds of common crops will sustain your expedition–if you spend them carefully.
But when you enter the seed vault, its 190-year-old defense system attacks. Somehow activated and out of control, the system forces your heroes to overcome aggressive robots as well as environmental hazards. Still, this all but proves that this vault protects irreplaceable seeds thought to have vanished.
With the stakes so high, you must constantly choose whether to take risks to strengthen your expedition or play it safe to ensure survival as you delve deeper into the vault.
The technologies and cultures of humans and sentient plants have largely fused, and their relations are generally harmonious. With robotics and other aids, some species of sentient plants move and communicate much like humans.
The expedition’s research station is mostly operated and upgraded by robot-assisted sentient plants, who tend to gain experience in mechatronics and related fields early in life. Humans usually explore the seed vault.
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